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Early Access — Out Now on Steam

Teamfight Manager 2 Wiki

The comprehensive strategy guide and knowledge base for the ultimate MOBA esports management simulation. Build your team, master the draft, and lead your players to championship glory.

What is Teamfight Manager 2?

Teamfight Manager 2 is a MOBA esports team management simulation developed by Team Samoyed, the creators of the critically acclaimed original Teamfight Manager. Released into Steam Early Access on May 26, 2026, it dramatically expands on its predecessor with full 5v5 MOBA matches played out in real-time by AI-driven players.

Full 5v5 MOBA Simulation

Matches play out on a complete MOBA map with Top, Jungle, Mid, ADC (Bottom), and Support roles. The AI handles laning, farming, ganking, item builds, objective control, and teamfighting autonomously — your job is to prepare the team and watch them execute.

60+ Champions at Launch

Choose from 60 unique champions at Early Access launch, with 40 more planned during development. Each champion has distinct abilities, playstyles, and synergies. Plus, full Steam Workshop support lets the community create even more.

Deep Player Development

Each player has 14 trainable stats including last-hitting, skill dodging, skill accuracy, map awareness, focus, mental toughness, and judgment. Unlike the first game, stats now affect AI decision-making rather than raw damage numbers — a smarter player genuinely plays better.

Realistic Transfer System

Scout players by watching solo queue matches and reviewing other teams' games. Negotiate contracts, manage salary caps, and make tough roster decisions. Player personalities and team chemistry add layers of depth to roster building.

Dynamic Meta & Patch System

The game receives balance patches that shift the meta — champions get buffed and nerfed based on in-game performance data. What works in one season may not work in the next, forcing you to constantly adapt your strategies.

Full Workshop Integration

Create and share custom champions, teams, players, maps, and entire tournaments through Steam Workshop. The modding community extends the game's lifespan indefinitely.

Getting Started Guide

New to Teamfight Manager 2? This guide walks you through the essential first steps — from setting up your team to winning your first match. Whether you played the original or are brand new to esports management sims, here is everything you need to begin your coaching career.

1. Understand Your Role

You are the head coach and general manager. You do not control players during matches — instead, you draft champions, set pre-match tactics, train your players, manage finances, and build the roster. Matches play out automatically based on your preparation and your players' AI-driven decisions.

2. Learn the Roles

The standard 5v5 MOBA composition uses five positions: Top Lane (tank/bruiser, absorbs pressure), Jungle (roamer who ganks lanes and secures objectives), Mid Lane (carry/mage, controls tempo), ADC/Bottom (ranged damage dealer, scales into late game), and Support (protects the ADC, provides vision and crowd control). Understanding these roles is fundamental to drafting.

3. Start with Balanced Drafts

In your first few matches, stick to balanced team compositions: one tank, one bruiser/fighter, one mage/caster, one ADC/ranged carry, and one support/healer. This covers all your bases and is forgiving while you learn champion synergies. Avoid extravagant strategies until you understand the fundamentals.

4. Scout Your Opponents

Before each match, review the enemy team's recent games. Note which champions they favor, which bans they commonly use, and whether they lean toward aggressive or defensive playstyles. This intelligence lets you target-ban their comfort picks and anticipate their strategy.

5. Manage Your Finances Early

In the early seasons, money is tight. Prioritize signing cost-effective players with growth potential over expensive veterans. Invest in training facilities to develop your roster organically. A financially stable team can afford star players later when it matters most.

6. Adapt to Patches

Balance patches arrive regularly and can dramatically shift which champions and strategies are viable. After each patch, review the patch notes carefully and adjust your playbook. Champions that carried you last season might be liabilities after a nerf. Flexibility is the mark of a great coach.

Quick Tips

  • Play through the tutorial even if you played the original — many systems have been redesigned from the ground up.
  • Save before important matches. The AI can be unpredictable, and sometimes you will want to retry with different tactics.
  • Your first season is for learning. Do not stress about winning the championship immediately — focus on building a solid foundation.

Champions & Heroes Guide

Champions are the heart of Teamfight Manager 2. With 60 heroes at Early Access launch and 40 more planned, understanding each champion's role, strengths, weaknesses, and synergies is essential. This guide breaks down the champion classes, key champions per role, and how to evaluate which champions fit your team.

Champions in Teamfight Manager 2 are divided into distinct classes based on their combat role. Each class fulfills a specific function in a team composition. Knowing which class counters which — and which synergizes with which — is the difference between a championship roster and a last-place finish.

Tanks

Frontline champions who absorb damage and protect the backline. Tanks typically provide crowd control (taunts, stuns, slows) and excel at peeling for carries. Essential in almost every composition. Key attributes: durability, CC duration, engage potential.

Bruisers / Fighters

Durable damage dealers who thrive in extended fights. Bruisers are tanky enough to survive focus fire but deal enough damage to threaten squishy targets. Best played in the Top Lane or Jungle. Key attributes: sustain, mixed damage, gap closers.

Assassins

High-mobility champions designed to eliminate priority targets. Assassins bypass the frontline to dive enemy carries, then escape before retaliation. Strong against backline-heavy teams, weak against peel and CC. Key attributes: burst damage, mobility, target access.

Mages / Casters

Ability-based damage dealers who excel at area-of-effect damage and crowd control. Mages punish clustered enemies and control space in teamfights. Typically played in Mid Lane. Split into burst mages (single-target elimination) and control mages (zone denial and AoE). Key attributes: ability power, cooldown reduction, AoE coverage.

Marksmen / ADCs

Ranged auto-attack damage dealers who scale hardest into the late game. ADCs are fragile but deal sustained physical damage from a safe distance. They require team protection to function. Played in the Bottom Lane paired with a Support. Key attributes: attack damage, attack speed, critical strike, range.

Supports

Utility champions who enable the team through healing, shielding, buffing, and crowd control. Supports rarely deal significant damage but multiply their team's effectiveness. They control vision, peel for carries, and initiate or disengage fights. Key attributes: heal/shield power, CC duration, cooldown reduction.

Key Tips

  • A champion's win rate in the current patch is more important than their theoretical tier — always check recent performance data.
  • Do not hoard one-tricks. If your star player only plays one champion and it gets banned or nerfed, you are in trouble.
  • Champion mastery matters. A player on their comfort pick outperforms the same player on a theoretically stronger champion they do not know.
  • Pay attention to champion synergies. Some duos (like a tank with strong engage + a mage with AoE follow-up) are far more effective together than apart.
  • Counter-picking wins games. If the enemy drafts a melee-heavy comp, respond with AoE mages. If they draft squishy backliners, grab assassins.

Team Composition Guide

A winning team composition is more than the sum of its champions. It is about how your five picks work together — their synergies, win conditions, power spikes, and how they answer the enemy's strategy. This section covers the most effective team compositions and how to build them.

Standard Front-to-Back

The most reliable and consistent composition. One or two tanks form a frontline while ranged carries deal damage from behind them. The tank engages or peels, the ADC shreds the enemy frontline, and the mage provides zone control. Easy to execute, hard to punish. Ideal for beginners and safe drafting.

Pick Composition

Built around catching a single enemy out of position and instantly killing them, then fighting 5v4. Requires champions with strong single-target crowd control (hooks, stuns, roots) and high burst damage. Excels against disorganized teams and in vision-denial scenarios. Weak against tanks and teams that group tightly.

Dive / Wombo Combo

Heavy engage composition that looks to start a teamfight and kill multiple enemies before they can react. Multiple champions with gap closers, AoE ultimates, and chain CC. Extremely powerful when executed correctly but high-risk — if the engage fails, the entire team is exposed with no escape.

Split Push Composition

Uses one strong duelist (typically the Top Laner) to pressure a side lane while the remaining four players stall objectives elsewhere. Forces the enemy into lose-lose decisions: send multiple players to stop the split pusher (losing the objective fight) or ignore them (losing towers). Requires excellent map awareness and communication.

Protect the Carry

The entire team composition revolves around enabling one hyper-scaling damage dealer. Multiple supports and tanks provide shields, heals, and peel while the carry melts the enemy team. Devastating in the late game but vulnerable early — if the enemy shuts down your carry, the composition collapses.

Poke / Siege Composition

Ranges down enemies from a distance before committing to a fight. Champions with long-range abilities chip away at the enemy's health, forcing them to either retreat (giving up objectives) or engage at low HP. Strong at sieging towers and controlling neutral objectives. Weak against hard engage and sustain healing.

Key Tips

  • Always consider your win condition: how does your team actually close out a game? A composition without a clear win condition is a losing composition.
  • Check for damage type balance. A team with only physical damage gets hard-countered by armor stacking. Mix physical and magic damage.
  • Draft for power spikes. Some comps dominate early game, others scale. Know when your team is strongest and play around that timing.
  • Do not neglect wave clear. A composition that cannot clear minion waves quickly will lose towers by default.

Draft & Ban Strategy

The draft phase is where games are often won or lost before the match even begins. Understanding ban priority, pick order, counter-picking, and mind games is a critical coaching skill. This guide covers everything you need to dominate the pick/ban phase.

Ban Phase Fundamentals

Bans serve three purposes: removing overpowered meta threats, denying the enemy team's comfort picks, and protecting your own draft's weakness. If you are first pick, consider leaving a strong champion unbanned — you can take it yourself. If you are second pick, ban the strongest champion that you cannot afford the enemy to first-pick.

First Pick Strategy

With first pick (blue side), you control the tempo. Prioritize flexible champions that can be played in multiple roles — this denies the enemy information about your intended composition. Avoid revealing your strategy too early. A common approach is picking a strong jungler or support first, as these roles define the team's playstyle without telegraphing lane matchups.

Second Pick Strategy

Red side (second pick) gets the last pick of the first rotation, which is powerful for counter-picking. Use your bans to remove champions that would prevent your composition from functioning. Your last pick should directly counter a key enemy champion. Red side also gets two picks in the second rotation, enabling power-duo synergies.

Targeted Bans

Research your opponent before the match. If their mid laner has an 80% win rate on a specific champion, ban it. Removing a one-trick player's only champion can single-handedly win you the series. Check their recent match history and ban accordingly.

Baiting and Mind Games

Drafting is psychological warfare. Leave a seemingly strong champion open to bait the enemy into picking it — then counter-pick hard. Fake early picks that suggest one composition, then pivot in later rotations. Against human opponents in future multiplayer modes, these mind games will be invaluable.

Key Tips

  • Ban rate data from the community is gold. Champion ban rates reveal what the meta truly fears more than win rates do.
  • If a champion has above a 55% win rate and above a 20% pick rate, it should be pick-or-ban in every game.
  • Do not waste bans on champions the enemy would not pick anyway. Research their actual champion pools before banning.
  • Your composition should have a plan for the champions you leave open. If you do not ban the enemy's best pick, know how you will answer it.

Player Training & Development

Players are your most valuable asset. The training system in Teamfight Manager 2 features 14 individual stats that affect AI decision-making — smarter players genuinely play better in matches. This guide explains each stat, how to train effectively, and how to develop young talent into superstar players.

Unlike the original game where stats provided simple numerical bonuses, Teamfight Manager 2 ties each stat directly to AI behavior. A player with high Map Awareness will actually roam better and track the enemy jungler. A player with high Skill Accuracy will land more abilities. This makes training feel impactful and rewarding.

StatAffectsPriority
Last-Hitting Gold income from minion kills in lane phase High
Skill Accuracy Ability hit rate; directly impacts damage output High
Skill Dodging Avoiding enemy skillshots and CC abilities High
Map Awareness Detecting ganks, tracking enemy positions, roaming timing High
Focus Consistency of performance; fewer unforced errors Medium
Mental Toughness Performance under pressure; comeback potential Medium
Judgment Decision quality — when to fight, retreat, or take objectives High
Aggression Tendency to initiate fights and make proactive plays Medium
Patience Resisting bad engages; waiting for the right moment Medium
Communication Synergy with teammates; combo execution quality Medium
Adaptability Adjusting to unexpected situations and off-meta picks Low
Stamina Performance consistency in long series and late-game scenarios Medium
Leadership Boosts nearby teammates' performance in teamfights Low
Creativity Unpredictable plays; harder for opponents to read Low

Key Tips

  • Focus on high-priority stats first. A player with excellent Last-Hitting and Skill Accuracy but poor Map Awareness will still be effective in lane.
  • Young players have more room to grow but lower starting stats. Veterans have higher baselines but less growth potential. Balance your roster across age profiles.
  • Training regimens should match the player's role. An ADC needs Last-Hitting and Skill Dodging; a Jungler needs Map Awareness and Judgment above all else.
  • Do not neglect Mental Toughness. In playoffs and elimination matches, players with low Mental Toughness will underperform when it matters most.

Transfer Market & Scouting Guide

The transfer market is where championships are built. Finding undervalued talent, negotiating smart contracts, and knowing when to sell are skills that separate elite managers from the rest. This guide covers scouting, contract negotiation, salary cap management, and roster construction.

Scouting Players

Watch solo queue replays and other teams' matches to evaluate players. Look beyond surface-level stats — pay attention to decision-making, synergy with teammates, and performance under pressure. A player with mediocre stats but excellent Judgment and Map Awareness may be undervalued and outperform their ratings.

Evaluating Player Value

Consider three factors: current ability (stats), growth potential (age and trajectory), and fit (does their champion pool and playstyle complement your roster?). A veteran with declining stats but deep champion pool and high Leadership provides value that raw numbers do not capture.

Contract Negotiation

Length, salary, and clauses all matter. Long contracts lock in talent but carry risk if the player declines or gets injured. Short contracts offer flexibility but may cost more to renew if the player improves. Include performance bonuses and release clauses strategically.

Salary Cap Management

The salary cap is your primary constraint. Allocate roughly 60% of your cap to your three core players (typically Mid, Jungle, ADC), 30% to role players, and keep 10% as a buffer for mid-season emergencies or deadline acquisitions. Never max out your cap — flexibility has value.

When to Sell

Sell high. If a player overperforms their underlying stats, their market value may exceed their actual value to your team. Selling at peak value and reinvesting in younger talent is how dynasties are built. Do not get emotionally attached — this is a business.

Key Tips

  • Monitor the solo queue ladder regularly. Rising stars often appear there before they get scouted by other teams.
  • Contract year players (in the final year of their deal) often overperform — they are playing for their next contract. Sign them early if you want to keep them, or trade them if you cannot afford their raise.
  • Do not overlook the 'glue guy' — a player whose champion pool and playstyle enable your stars to shine. These players are often undervalued in the market.

Map & Objectives Guide

Understanding the map and its objectives is fundamental to winning in Teamfight Manager 2. Objectives provide gold, experience, and powerful buffs that can swing a match. This guide explains every major objective, when to contest them, and how to play around objective timers.

Towers

Three tiers of towers per lane defend each side of the map. Towers provide gold to nearby allies when destroyed and open up the map. Outer towers (Tier 1) are the easiest to siege and grant the most map control when taken. Inhibitor towers (Tier 3) should not be rushed without a significant advantage.

Dragon / Elemental Objectives

Elemental dragons spawn periodically in the bottom river and grant permanent stacking buffs to the team that slays them. Different dragon types provide different bonuses (damage, durability, speed, sustain). The fourth dragon slain by a team grants a powerful 'Dragon Soul' effect. Teams should prioritize dragons based on which type benefits their composition most.

Baron / Major Epic Monster

The most powerful neutral objective, spawning in the top river later in the match. Slaying it grants a team-wide buff that massively empowers minions near allies, enabling sieges and tower destruction. Baron is a game-ending objective — contest it only when you have a clear advantage or the enemy is out of position.

Rift Herald / Early Epic Monster

Spawns in the Baron pit during the early-to-mid game. When slain, it can be summoned to charge at a tower, dealing massive damage. An excellent tool for securing early tower plates and accelerating a gold lead. Prioritize it when you have lane priority in top and mid.

Jungle Camps

Neutral monsters in the jungle provide gold and experience to the jungler and occasionally to laners (buffs). Efficient jungle pathing maximizes resource income. Invading the enemy jungle denies these resources to the opponent — a core jungler skill.

Vision Control

Wards reveal areas of the map and are critical for objective control. Denying enemy vision around an objective forces them to face-check (walk into danger) or concede it. Supports and junglers are primarily responsible for vision, but all players should contribute.

Key Tips

  • Set up for objectives 30-60 seconds before they spawn. Push lanes, establish vision, and position your team. Teams that arrive first win objectives more often.
  • Do not start Baron unless the enemy jungler is dead or visible on the opposite side of the map. A stolen Baron is the fastest way to lose a won game.
  • Trading objectives is sometimes the best outcome. If you cannot contest Dragon, push top tower or take Rift Herald instead.

Meta & Patch Management

Teamfight Manager 2 features a dynamic meta that evolves through regular balance patches. Unlike most games where patches are set by developers, the in-game patch system analyzes match data and adjusts champion stats accordingly. Your meta is unique to your save file. Mastering patch adaptation is essential for long-term success.

How the Patch System Works

In-game patches arrive at mid-season and end-of-season. The system analyzes global win rates, pick rates, and ban rates, then applies buffs to underperforming champions and nerfs to overperforming ones. This means a champion that dominates your first season may be significantly weaker in season two, and a forgotten champion may suddenly become meta.

Reading Patch Notes

After each patch, review every change carefully. Pay special attention to: direct stat changes (damage, durability, cooldowns), role adjustments, and item synergies. A seemingly small number change can push a champion from viable to dominant — or from playable to useless.

Identifying the New Meta

The meta is the set of champions, compositions, and strategies that are currently optimal. After a patch, the meta is unknown. Watch early matches, check community discussions, and experiment in low-stakes games to identify what is strong. Teams that solve the meta first gain a significant competitive advantage.

Adapting Your Roster

If the meta shifts toward a playstyle your roster cannot execute, you have a problem. Maybe your star mid laner only plays control mages and the meta is now assassins. You have three options: train them on new champions (slow), trade for players who fit the meta (expensive), or innovate an off-meta strategy that counters the meta (risky but rewarding).

Long-Term Meta Strategy

Do not overreact to every patch. Some changes are minor and the perceived meta shift is mostly noise. Focus on fundamentals: strong drafting, player development, and financial management. A well-managed team with good fundamentals can win regardless of the meta. Use the meta as a tool, not a crutch.

Key Tips

  • Keep a document tracking which champions get buffed and nerfed across patches. Over multiple seasons, patterns emerge that help predict future changes.
  • Do not sell a player just because their best champion got nerfed. If the nerf is minor and the player has good stats, they will adapt.
  • After a major patch, play a practice match or two before a real game. Jumping into a competitive match on a new patch without testing is reckless.

Workshop & Modding Guide

Steam Workshop support is one of Teamfight Manager 2's most powerful features. Create and share custom champions, teams, players, maps, and tournaments. The modding community dramatically extends the game's lifespan and lets you tailor the experience to your preferences.

Creating Custom Champions

Design your own champions from scratch: define their role, abilities, base stats, and visual appearance. Balance is up to you — create faithful recreations of your favorite MOBA characters or invent entirely original designs. Share them on the Workshop for others to use in their own saves.

Custom Teams & Rosters

Build complete custom teams with unique branding, player rosters, and playstyles. Recreate real esports organizations or build your dream fantasy lineup. Custom teams appear in the transfer market and can be added to your league.

Custom Maps

For advanced creators, design entirely new maps with different layouts, objective placements, and visual themes. Change the fundamental rules of how the MOBA is played. Workshop maps can create entirely new metas that differ completely from the standard map.

Custom Tournaments & Leagues

Design tournament formats, league structures, and competitive rulesets. Set prize pools, qualification requirements, and season lengths. Create the competitive ecosystem you want to compete in.

Installing Workshop Content

Browse the Steam Workshop for Teamfight Manager 2, subscribe to items you want, and they will automatically download and appear in your game. You can enable or disable individual mods from the in-game mod manager. Mix and match mods to create your ideal experience.

Key Tips

  • When creating champions, test them against a variety of existing compositions to ensure they are balanced before publishing.
  • Subscribe to highly-rated Workshop collections for curated sets of compatible mods that work well together.
  • Follow the Workshop discussions to see what the community is excited about and to get feedback on your own creations.

Tips & Tricks

A collection of high-impact tips and lesser-known mechanics that will give you an edge. From drafting psychology to financial optimization, these insights come from experienced players and deep dives into the game's systems.

  • 1. Watch matches at 1x speed for important games. The AI decision-making is nuanced, and you will miss key moments at faster speeds. Understanding why your team lost a fight is how you improve.
  • 2. Player chemistry matters. Two players who have played together for multiple seasons develop synergy bonuses that are not shown on any stat screen. Avoid unnecessary roster churn.
  • 3. Use the 'Focus Target' tactic against teams with one hard carry. Shutting down their star player is often easier than winning a 5v5 that includes them.
  • 4. The mid-season break is your most important decision window. Evaluate your roster honestly: are you a contender, a pretender, or rebuilding? Make moves accordingly.
  • 5. Buy low on players coming off a bad patch. If a champion they excel at just got buffed, their performance will likely improve — but their market value may not have caught up yet.
  • 6. Do not neglect your academy/developmental roster. Young players who never see the main stage can still develop into valuable trade assets.
  • 7. Fatigue is real in best-of series. A deep bench with a reliable substitute can win you a Game 5 when the opposing starters are exhausted.
  • 8. The in-game social media and news feed is not just flavor — it contains hints about player morale, upcoming patch changes, and rival team strategies.
  • 9. When behind in gold, do not fight fair. Trade objectives, avoid 5v5 teamfights, and look for picks on isolated enemies. Playing from behind requires patience and discipline.
  • 10. Record your own games and review them. It is the single most effective way to improve as a coach. You will spot mistakes you missed in the moment.

Frequently Asked Questions

Answers to the most common questions about Teamfight Manager 2, from system requirements to gameplay mechanics.

When did Teamfight Manager 2 release?

Teamfight Manager 2 entered Steam Early Access on May 26, 2026. The developers estimate 1-2 years in Early Access before the full release. The game is currently priced at $17.99 USD with a 10% launch discount.

Do I need to play the first Teamfight Manager?

No. Teamfight Manager 2 is a standalone sequel with redesigned systems. While fans of the original will appreciate the expanded mechanics, new players can jump in directly. The tutorial covers all the fundamentals.

Which languages are supported?

The game supports 13 languages with full interface, subtitles, and audio: English, Korean, French, German, Spanish (Spain), Spanish (Latin America), Dutch, Japanese, Portuguese (Brazil), Simplified Chinese, Traditional Chinese, Turkish, and Vietnamese.

Can I control players during matches?

No. Matches are fully AI-driven. Your role is to prepare the team through drafting, tactics, training, and roster management. Watching your prepared team execute (or fail to execute) is the core experience.

How many champions are in the game?

The Early Access launch includes 60 champions, with 40 more planned during development. Additionally, Steam Workshop support allows the community to create and share custom champions.

Will there be multiplayer?

The game currently focuses on single-player management simulation. The developers have indicated interest in expanding to multiplayer features during Early Access, but there is no confirmed timeline.

How does the save system work?

You can have multiple save files, each with its own unique meta that evolves independently based on in-game patch data. This means different saves can have completely different champion metas.

What are the system requirements?

Minimum: Windows 10 64-bit, 2.8 GHz processor, 4 GB RAM, 3D-accelerated graphics card (non-integrated), 10 GB storage. Recommended: Windows 10 64-bit, 3 GHz+ processor, 8 GB RAM, 3D-accelerated graphics card, 20 GB storage.